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Dirge The Undying Guide

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1 Dirge The Undying Guide on Thu Mar 26, 2009 6:22 am

Dirge the Undying
=======
Attack Range: 100
Strength: 25 + 2.1
Agility: 10 + 0.8
Intelligence: 27 + 2.8
Movement Speed 310

Cast Point 0.45
Hero Class: Strength

Decay
-------
Dirge saps away the strength of enemy heroes and retains it for a period of time.

Steals 4 Strength from each hero for 21/24/27/30 seconds
Deals 30/60/90/120 Magical Damage

Manacost 70/90/110/130
Cooldown 11/9/7/5
Cast Range 625
AOE: 300

Note: Often missed, note the cooldown


Look at the cast area, so big and with just low cooldown (5 seconds), this spell become handy.

Soul Rip
---------
Redirects the flow of living energy through a target friend or foe,
damaging them or healing them depending on how many units are near it.
25 for each unit.
This does not hurt zombies below since they are magic immune.
This can target your tombstone.

Unit Cap: 5/10/15/20
Cooldown: 25/20/15/10
Manacost: 50/75/100/125



Tombstone
----------
Unholy powers summon a cursed tombstone. Zombies will frequently spawn
near each enemy unit and attack them. Zombies have a passive that
additively slow their target by 7%. Zombies cannot be controlled.

Spawn area: 400/600/800/1000
Frequency: 3
Slow Duration: 2.5 seconds



Zombie Stats:
HP: 30
Armor: 0
Armor Type: Unarmored
Magic Resistance: Immune
Damage: 37-45
Attack Type: Pierce
Attack Speed: 1.6
Movement Speed: 375
Bounty: 5-7

Deathlust: If the target the zombie is attacking is below
100/200/300/400 hit points, it gains 50% movement and attack speed
bonus.

Tombstone Duration: 15/20/25/30
Tombstone HP: 150/300/450/600
Tombstone Armor: 10
Tombstone Armor Type: Medium
Tombstone Other Stats: Magic Immune, No regen.
Tombstone Bounty: 70/90/110/130

Cooldown: 60
Cast Range: 250

Manacost: 120/130/140/150

Flesh Golem
------------
Dirge's hatred for all living beings allows him to transform into a
monster. While he's transformed he carries a plague that affects nearby
enemy units. Strength of the plague depends on how close the enemy is.
Amplifies damage enemy units receive and reduces their movement speed
(7%). When a plagued unit dies, its essence is transferred back to the
Undying.

Cooldown: 90
Duration: 30
Manacost: 100

Plague Aura Damage Amplification: (old plague was 20/25/30%)
at max distance (700): 5/10/15%
at closest distance (150): 20/25/30%
In between is just an even spread between the numbers


Units that die under plague release their energy to you. Creeps heal you for 3% and Heroes for 12% of your Max HP.

Skill Build:
Coming soon!

Item Build:
Coming soon!



haha ^^ Thx


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